State - public class ConcreteTreeAutomaton<State> extends TreeAutomaton<State>
TreeAutomaton.BottomUpStateVisitorD, DEBUG_STORE| Constructor and Description |
|---|
ConcreteTreeAutomaton()
Constructs a new instance without any final states of rules.
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ConcreteTreeAutomaton(Signature signature)
Constructs a new instance without any final states or rules.
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ConcreteTreeAutomaton(Signature signature,
Interner<State> interner)
Constructs a new instance without any final states or rules, which
will use the given state interner to enumerate its states.
|
| Modifier and Type | Method and Description |
|---|---|
void |
addFinalState(int state) |
void |
addRule(Rule rule)
Adds the rule to the automaton.
|
int |
addState(State state) |
void |
foreachRuleBottomUpForSets(IntSet labelIds,
List<IntSet> childStateSets,
SignatureMapper signatureMapper,
Consumer<Rule> fn) |
Iterable<Rule> |
getRulesBottomUp(int label,
int[] childStates)
Finds automaton rules bottom-up for a given list of child states and a
given parent label.
|
Iterable<Rule> |
getRulesTopDown(int label,
int parentState)
Finds automaton rules top-down for a given parent state and label.
|
boolean |
isBottomUpDeterministic()
Determines whether the automaton is deterministic if read as a bottom-up
automaton.
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accepts, acceptsRaw, analyze, asConcreteTreeAutomaton, asConcreteTreeAutomatonBottomUp, asConcreteTreeAutomatonWithStringStates, countTrees, createRule, createRule, createRule, createRule, createRule, createRule, determinize, determinize, dumpToFile, equals, evaluateInSemiring, evaluateInSemiring, evaluateInSemiringTopDown, foreachRuleTopDown, foreachStateInBottomUpOrder, getAllLabels, getAllRulesTopDown, getAllStates, getFinalStates, getIdForState, getLabelsTopDown, getNumberOfRules, getNumberOfSeenStates, getRandomRuleTree, getRandomRuleTreeFromInside, getRandomTree, getRandomTreeFromInside, getReachableStates, getRulesBottomUp, getRulesBottomUp, getRuleSet, getRulesForRhsState, getRulesTopDown, getRuleTree, getSignature, getStateForId, getStateInterner, getStatesInBottomUpOrder, getStoredConstantsForID, getWeight, getWeightRaw, hasRuleWithPrefix, hasStoredConstants, homomorphism, inside, intersect, intersect, intersectBottomUp, intersectCondensed, intersectCondensed, intersectCondensed, intersectCondensedBottomUp, intersectCondensedBottomUp, intersectEarley, intersectViterbi, intersectViterbi, inverseCondensedHomomorphism, inverseHomomorphism, isCyclic, isEmpty, isStoring, language, languageIterable, languageIterator, languageIteratorRaw, languageRaw, makeAllRulesExplicit, newSiblingFinder, normalizeRuleWeights, outside, processAllRulesBottomUp, processAllRulesTopDown, reduceTopDown, run, run, runRaw, setRulePrintingFilter, setSkipFail, setStoring, sortedLanguageIterator, supportsBottomUpQueries, supportsTopDownQueries, toString, toStringBottomUp, useSiblingFinder, viterbi, viterbiRaw, writepublic ConcreteTreeAutomaton()
public ConcreteTreeAutomaton(Signature signature)
signature - public ConcreteTreeAutomaton(Signature signature, Interner<State> interner)
signature - interner - public int addState(State state)
public void addFinalState(int state)
public void addRule(Rule rule)
rule - public Iterable<Rule> getRulesBottomUp(int label, int[] childStates)
TreeAutomatongetRulesBottomUp in class TreeAutomaton<State>public Iterable<Rule> getRulesTopDown(int label, int parentState)
TreeAutomaton
Note that not every method of TreeAutomaton is safely available in your
implementation of getRulesTopDown. Most notably, you can't use the
default implementation of TreeAutomaton.getAllStates(), because that method
makes all rules of the automaton explicit and calls TreeAutomaton.getRulesTopDown(int, int)
in the process, leading to an infinite recursion.
getRulesTopDown in class TreeAutomaton<State>public boolean isBottomUpDeterministic()
TreeAutomatonisBottomUpDeterministic in class TreeAutomaton<State>public void foreachRuleBottomUpForSets(IntSet labelIds, List<IntSet> childStateSets, SignatureMapper signatureMapper, Consumer<Rule> fn)
foreachRuleBottomUpForSets in class TreeAutomaton<State>Copyright © 2017. All rights reserved.