Some Aspects of Scouting Smart Environments
Autor: Jörg Baus and Andreas Butz and Antonio Krüger and Marco Lohse and Cyrille Breihof
Herausgeber:
We discuss a virtual presenter in the form of a 3D avatar whose task it is to show people a way through a (3D model of a) public building. Our thesis is
that when looking for way descriptions, seeing such a walkthrough guided by a virtual scout is easier to remember than a purely textual description of the
way or the kind of annotated floor plans used widely in today's public buildings. Furthermore, we discuss some technical aspects of how such a scout can
be constructed and what underlying data and processes are needed for the automated generation of guided way descriptions. One of our main goals is to
give the avatar the possibility to react to her spatial environment in an appropriate matter, e.g. pointing to relevant objects and following a path that can
be easily memorized by the viewer. The walkthroughs described here will be used within a building navigation system that also includes navigation via a
handheld device, (such as a PDA,) once the user has left the information booth. Both the 3D visualization at the info booth and the more sketch-like
presentation on the PDA are generated from the same data and by the same system, and thus can refer to each other for a much more consistent overall
appearance.
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