LATE 2 EXAM PREPARATION SS2011 Note: These are *not* exam questions. These are just questions which should help you revise for the exam. Please review *all* the slides (*all* the topics). Do not assume that the exam will consist of only a subset of the questions below. Natural Language Interaction block * What is a conversation turn? Explain the turn taking rules. * Explain (and illustrate) what collaboration in dialogue means. What are collaborative responses? * List and explain the Gricean maxims of cooperation. * What are the characteristics of adjacency pairs in dialogue? * What is the general global structure of a conversation? Give some typical examples of the respective parts. * Explain the notion of a speech act. * Explain the notion of common ground. When is a piece of information considered common ground between dialogue participants? * Summarize the Clark's (1996) model of interpretation levels in conversation. * What may be the reasons for grounding problems (why can an agent have difficulties grounding an utterance)? Explain and illustrate. * Summarize the three verification strategies a dialogue system might implement. * Compare the finite state machine-based, frame-based and informationstate update models of dialogue. * Explain the concepts behind information state update based dialogue modelling. What kinds of rules have to be defined in such a model? * What is the difference between fixed and mixed initiative? What advantages and disadvantaged has fixed system initiative in comparison to mixed initiative model? * Explain the concepts of technical evaluation, usability evaluation, and customer evaluation. Give some (at least 3) questions that users may be asked to assess the usability of a system. * What are the challenges in conducting a WoZ experiment? Give examples for methods that help to meet the basic requirements on a WoZ system. * What are the basic kinds of information that go into the computation of the expected cumulative reward in reinforcement learning (according to Bellman's equation)? You need not reproduce the equation literally, but can give an informal description. * Given an ISU-based dialogue manager, like in the MP3-Player example of the lecture slides, but for train information, and a dialogue state where the system has understood that the user wants to go to Hamburg. If th next system ation/utterance is: S: Which day do you want to go to Hamburg? What could happen next, and how would this be modeled in the MDP framework? Give an informal description in terms of state change and reward. * In Q-Learning, what is the motivation for the step-size parameter, and what is the standard way to handle it?